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Self-hosted game stream host for Moonlight.
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Definitions for input handling on Windows. More...
#include <windows.h>
#include <cmath>
#include <thread>
#include <ViGEm/Client.h>
#include "keylayout.h"
#include "misc.h"
#include "src/config.h"
#include "src/globals.h"
#include "src/logging.h"
#include "src/platform/common.h"
Classes | |
struct | platf::client_input_raw_t |
struct | platf::gamepad_context_t |
struct | platf::gp_touch_context_t |
struct | platf::input_raw_t |
class | platf::vigem_t |
Typedefs | |
using | platf::client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free> |
using | platf::target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free> |
Functions | |
void | platf::abs_mouse (input_t &input, const touch_port_t &touch_port, float x, float y) |
int | platf::alloc_gamepad (input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) |
Create a new virtual gamepad. | |
std::unique_ptr< client_input_t > | platf::allocate_client_input_context (input_t &input) |
Allocate a context to store per-client input data. | |
void | platf::button_mouse (input_t &input, int button, bool release) |
void | platf::cancel_all_active_touches (client_input_raw_t *raw) |
Cancels all active touches. | |
void CALLBACK | platf::ds4_notify (client_t::pointer client, target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor, DS4_LIGHTBAR_COLOR, void *userdata) |
void | platf::ds4_update_ts_and_send (vigem_t *vigem, int nr) |
Sends DS4 input with updated timestamps and repeats to keep timestamp updated. | |
void | platf::free_gamepad (input_t &input, int nr) |
void | platf::freeInput (void *) |
void | platf::gamepad_battery (input_t &input, const gamepad_battery_t &battery) |
Send a gamepad battery event to the OS. | |
void | platf::gamepad_motion (input_t &input, const gamepad_motion_t &motion) |
Send a gamepad motion event to the OS. | |
void | platf::gamepad_touch (input_t &input, const gamepad_touch_t &touch) |
Send a gamepad touch event to the OS. | |
void | platf::gamepad_update (input_t &input, int nr, const gamepad_state_t &gamepad_state) |
Updates virtual gamepad with the provided gamepad state. | |
platform_caps::caps_t | platf::get_capabilities () |
Get the supported platform capabilities to advertise to the client. | |
util::point_t | platf::get_mouse_loc (input_t &input) |
Get the current mouse position on screen. | |
void | platf::hscroll (input_t &input, int distance) |
bool | platf::inject_synthetic_pointer_input (input_raw_t *input, HSYNTHETICPOINTERDEVICE device, const POINTER_TYPE_INFO *pointerInfo, UINT32 count) |
Calls InjectSyntheticPointerInput() and switches input desktops if required. | |
input_t | platf::input () |
void | platf::keyboard_update (input_t &input, uint16_t modcode, bool release, uint8_t flags) |
void | platf::move_mouse (input_t &input, int deltaX, int deltaY) |
void | platf::pen_update (client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) |
Send a pen event to the OS. | |
void | platf::perform_touch_compaction (client_input_raw_t *raw) |
Compacts the touch slots into a contiguous block and updates the active count. | |
POINTER_TYPE_INFO * | platf::pointer_by_id (client_input_raw_t *raw, uint32_t pointerId, uint8_t eventType) |
Gets a pointer slot by client-relative pointer ID, claiming a new one if necessary. | |
void | platf::populate_common_pointer_info (POINTER_INFO &pointerInfo, const touch_port_t &touchPort, uint8_t eventType, float x, float y) |
Populate common POINTER_INFO members shared between pen and touch events. | |
void | platf::repeat_pen (client_input_raw_t *raw) |
Repeats the current pen state to avoid the interactions timing out. | |
void | platf::repeat_touch (client_input_raw_t *raw) |
Repeats the current touch state to avoid the interactions timing out. | |
void | platf::scroll (input_t &input, int distance) |
void | platf::send_input (INPUT &i) |
Calls SendInput() and switches input desktops if required. | |
std::vector< supported_gamepad_t > & | platf::supported_gamepads (input_t *input) |
Gets the supported gamepads for this platform backend. | |
void | platf::touch_update (client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) |
Send a touch event to the OS. | |
void | platf::unicode (input_t &input, char *utf8, int size) |
void CALLBACK | platf::x360_notify (client_t::pointer client, target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor, std::uint8_t, void *userdata) |
Variables | |
thread_local HDESK | platf::_lastKnownInputDesktop = nullptr |
constexpr DS4_REPORT_EX | platf::ds4_report_init_ex |
constexpr DS4_TOUCH | platf::ds4_touch_unused |
constexpr float | platf::EARTH_G = 9.80665f |
constexpr auto | platf::EDGE_TRIGGERED_POINTER_FLAGS = POINTER_FLAG_DOWN | POINTER_FLAG_UP | POINTER_FLAG_CANCELED | POINTER_FLAG_UPDATE |
constexpr auto | platf::ISPI_REPEAT_INTERVAL = 50ms |
constexpr touch_port_t | platf::target_touch_port |
Definitions for input handling on Windows.
int platf::alloc_gamepad | ( | input_t & | input, |
const gamepad_id_t & | id, | ||
const gamepad_arrival_t & | metadata, | ||
feedback_queue_t | feedback_queue ) |
Create a new virtual gamepad.
input | The global input context. |
id | The gamepad ID. |
metadata | Controller metadata from client (empty if none provided). |
feedback_queue | The queue for posting messages back to the client. |
std::unique_ptr< client_input_t > platf::allocate_client_input_context | ( | input_t & | input | ) |
Allocate a context to store per-client input data.
Allocates a context to store per-client input data.
input | The global input context. |
void platf::cancel_all_active_touches | ( | client_input_raw_t * | raw | ) |
Cancels all active touches.
raw | The raw client-specific input context. |
void platf::ds4_update_ts_and_send | ( | vigem_t * | vigem, |
int | nr ) |
Sends DS4 input with updated timestamps and repeats to keep timestamp updated.
Some applications require updated timestamps values to register DS4 input.
vigem | The global ViGEm context object. |
nr | The global gamepad index. |
void platf::gamepad_battery | ( | input_t & | input, |
const gamepad_battery_t & | battery ) |
Send a gamepad battery event to the OS.
Sends a gamepad battery event to the OS.
input | The global input context. |
battery | The battery event. |
void platf::gamepad_motion | ( | input_t & | input, |
const gamepad_motion_t & | motion ) |
Send a gamepad motion event to the OS.
Sends a gamepad motion event to the OS.
input | The global input context. |
motion | The motion event. |
void platf::gamepad_touch | ( | input_t & | input, |
const gamepad_touch_t & | touch ) |
Send a gamepad touch event to the OS.
Sends a gamepad touch event to the OS.
input | The global input context. |
touch | The touch event. |
void platf::gamepad_update | ( | input_t & | input, |
int | nr, | ||
const gamepad_state_t & | gamepad_state ) |
Updates virtual gamepad with the provided gamepad state.
input | The input context. |
nr | The gamepad index to update. |
gamepad_state | The gamepad button/axis state sent from the client. |
platform_caps::caps_t platf::get_capabilities | ( | ) |
Get the supported platform capabilities to advertise to the client.
Returns the supported platform capabilities to advertise to the client.
util::point_t platf::get_mouse_loc | ( | input_t & | input | ) |
Get the current mouse position on screen.
input | The input_t instance to use. |
Examples
bool platf::inject_synthetic_pointer_input | ( | input_raw_t * | input, |
HSYNTHETICPOINTERDEVICE | device, | ||
const POINTER_TYPE_INFO * | pointerInfo, | ||
UINT32 | count ) |
Calls InjectSyntheticPointerInput() and switches input desktops if required.
Must only be called if InjectSyntheticPointerInput() is available.
input | The global input context. |
device | The synthetic pointer device handle. |
pointerInfo | An array of POINTER_TYPE_INFO structs. |
count | The number of elements in pointerInfo . |
void platf::pen_update | ( | client_input_t * | input, |
const touch_port_t & | touch_port, | ||
const pen_input_t & | pen ) |
Send a pen event to the OS.
Sends a pen event to the OS.
input | The client-specific input context. |
touch_port | The current viewport for translating to screen coordinates. |
pen | The pen event. |
void platf::perform_touch_compaction | ( | client_input_raw_t * | raw | ) |
Compacts the touch slots into a contiguous block and updates the active count.
Since this swaps entries around, all slot pointers/references are invalid after compaction.
raw | The client-specific input context. |
POINTER_TYPE_INFO * platf::pointer_by_id | ( | client_input_raw_t * | raw, |
uint32_t | pointerId, | ||
uint8_t | eventType ) |
Gets a pointer slot by client-relative pointer ID, claiming a new one if necessary.
raw | The raw client-specific input context. |
pointerId | The client's pointer ID. |
eventType | The LI_TOUCH_EVENT value from the client. |
void platf::populate_common_pointer_info | ( | POINTER_INFO & | pointerInfo, |
const touch_port_t & | touchPort, | ||
uint8_t | eventType, | ||
float | x, | ||
float | y ) |
Populate common POINTER_INFO
members shared between pen and touch events.
pointerInfo | The pointer info to populate. |
touchPort | The current viewport for translating to screen coordinates. |
eventType | The type of touch/pen event. |
x | The normalized 0.0-1.0 X coordinate. |
y | The normalized 0.0-1.0 Y coordinate. |
void platf::repeat_pen | ( | client_input_raw_t * | raw | ) |
Repeats the current pen state to avoid the interactions timing out.
raw | The raw client-specific input context. |
void platf::repeat_touch | ( | client_input_raw_t * | raw | ) |
Repeats the current touch state to avoid the interactions timing out.
raw | The raw client-specific input context. |
void platf::send_input | ( | INPUT & | i | ) |
Calls SendInput() and switches input desktops if required.
i | The INPUT struct to send. |
std::vector< supported_gamepad_t > & platf::supported_gamepads | ( | input_t * | input | ) |
Gets the supported gamepads for this platform backend.
This may be called prior to platf::input()
!
input | Pointer to the platform's input_t or nullptr . |
void platf::touch_update | ( | client_input_t * | input, |
const touch_port_t & | touch_port, | ||
const touch_input_t & | touch ) |
Send a touch event to the OS.
Sends a touch event to the OS.
input | The client-specific input context. |
touch_port | The current viewport for translating to screen coordinates. |
touch | The touch event. |
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