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Self-hosted game stream host for Moonlight.
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Declarations for the Windows display backend. More...
#include <d3d11.h>
#include <d3d11_4.h>
#include <d3dcommon.h>
#include <dwmapi.h>
#include <dxgi.h>
#include <dxgi1_6.h>
#include <Unknwn.h>
#include <winrt/Windows.Graphics.Capture.h>
#include "src/platform/common.h"
#include "src/utility.h"
#include "src/video.h"
Go to the source code of this file.
Typedefs | |
using | platf::dxgi::adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>> |
using | platf::dxgi::blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>> |
using | platf::dxgi::blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>> |
using | platf::dxgi::buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>> |
using | platf::dxgi::video::ctx_t = util::safe_ptr<ID3D11VideoContext, Release<ID3D11VideoContext>> |
using | platf::dxgi::depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>> |
using | platf::dxgi::depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>> |
using | platf::dxgi::device1_t = util::safe_ptr<ID3D11Device1, Release<ID3D11Device1>> |
using | platf::dxgi::device_ctx_t = util::safe_ptr<ID3D11DeviceContext, Release<ID3D11DeviceContext>> |
using | platf::dxgi::device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>> |
using | platf::dxgi::video::device_t = util::safe_ptr<ID3D11VideoDevice, Release<ID3D11VideoDevice>> |
using | platf::dxgi::dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>> |
using | platf::dxgi::dxgi1_t = util::safe_ptr<IDXGIDevice1, Release<IDXGIDevice1>> |
using | platf::dxgi::dxgi_t = util::safe_ptr<IDXGIDevice, Release<IDXGIDevice>> |
using | platf::dxgi::factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>> |
using | platf::dxgi::input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>> |
using | platf::dxgi::keyed_mutex_t = util::safe_ptr<IDXGIKeyedMutex, Release<IDXGIKeyedMutex>> |
using | platf::dxgi::multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>> |
using | platf::dxgi::output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>> |
using | platf::dxgi::output5_t = util::safe_ptr<IDXGIOutput5, Release<IDXGIOutput5>> |
using | platf::dxgi::output6_t = util::safe_ptr<IDXGIOutput6, Release<IDXGIOutput6>> |
using | platf::dxgi::output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>> |
using | platf::dxgi::video::processor_enum_t = util::safe_ptr<ID3D11VideoProcessorEnumerator, Release<ID3D11VideoProcessorEnumerator>> |
using | platf::dxgi::video::processor_in_t = util::safe_ptr<ID3D11VideoProcessorInputView, Release<ID3D11VideoProcessorInputView>> |
using | platf::dxgi::video::processor_out_t = util::safe_ptr<ID3D11VideoProcessorOutputView, Release<ID3D11VideoProcessorOutputView>> |
using | platf::dxgi::video::processor_t = util::safe_ptr<ID3D11VideoProcessor, Release<ID3D11VideoProcessor>> |
using | platf::dxgi::ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>> |
using | platf::dxgi::raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>> |
using | platf::dxgi::render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>> |
using | platf::dxgi::resource1_t = util::safe_ptr<IDXGIResource1, Release<IDXGIResource1>> |
using | platf::dxgi::resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>> |
using | platf::dxgi::sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>> |
using | platf::dxgi::shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>> |
using | platf::dxgi::texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>> |
using | platf::dxgi::texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>> |
using | platf::dxgi::vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>> |
Functions | |
template<class T > | |
void | platf::dxgi::Release (T *dxgi) |
Variables | |
auto constexpr | platf::dxgi::D3D11_CREATE_DEVICE_FLAGS = 0 |
const char * | platf::dxgi::format_str [] |
Declarations for the Windows display backend.