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void | set_pos (LONG topleft_x, LONG topleft_y, LONG display_width, LONG display_height, DXGI_MODE_ROTATION display_rotation, bool visible) |
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void | set_texture (LONG texture_width, LONG texture_height, texture2d_t &&texture) |
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void | update_viewport () |
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D3D11_VIEWPORT | cursor_view |
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LONG | display_height |
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DXGI_MODE_ROTATION | display_rotation |
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LONG | display_width |
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shader_res_t | input_res |
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texture2d_t | texture |
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LONG | texture_height |
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LONG | texture_width |
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LONG | topleft_x |
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LONG | topleft_y |
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bool | visible |
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The documentation for this class was generated from the following file: