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int | alloc_gamepad (const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t &&feedback_queue) |
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void | clear () |
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void | clear_gamepad (int nr) |
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void | clear_keyboard () |
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void | clear_mouse_abs () |
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void | clear_mouse_rel () |
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int | create_keyboard () |
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int | create_mouse_abs () |
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int | create_mouse_rel () |
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int | accumulated_hscroll_delta = 0 |
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int | accumulated_vscroll_delta = 0 |
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decltype(CreateSyntheticPointerDevice) * | fnCreateSyntheticPointerDevice |
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decltype(DestroySyntheticPointerDevice) * | fnDestroySyntheticPointerDevice |
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decltype(InjectSyntheticPointerInput) * | fnInjectSyntheticPointerInput |
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evdev_t | gamepad_dev |
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| std::vector< std::shared_ptr< joypad_state > > | gamepads |
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std::vector< std::pair< uinput_t, gamepad_state_t > > | gamepads |
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inputtino::Result< inputtino::Keyboard > | keyboard |
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evdev_t | keyboard_dev |
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uinput_t | keyboard_input |
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uint8_t * | last_mouse_device_buttons_down = nullptr |
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uinput_t::pointer | last_mouse_device_used = nullptr |
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inputtino::Result< inputtino::Mouse > | mouse |
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uint8_t | mouse_abs_buttons_down = 0 |
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evdev_t | mouse_abs_dev |
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uinput_t | mouse_abs_input |
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uint8_t | mouse_rel_buttons_down = 0 |
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evdev_t | mouse_rel_dev |
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uinput_t | mouse_rel_input |
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evdev_t | pen_dev |
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safe::shared_t< rumble_ctx_t >::ptr_t | rumble_ctx |
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evdev_t | touchscreen_dev |
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vigem_t * | vigem |
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◆ gamepads
| std::vector<std::shared_ptr<joypad_state> > platf::input_raw_t::gamepads |
A list of gamepads that are currently connected. The pointer is shared because that state will be shared with background threads that deal with rumble and LED
The documentation for this struct was generated from the following files: