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Sunshine v2025.118.151840
Self-hosted game stream host for Moonlight.
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Definitions for the inputtino Linux input handling. More...
#include <inputtino/input.hpp>#include <libevdev/libevdev.h>#include "src/config.h"#include "src/platform/common.h"#include "src/utility.h"#include "inputtino_common.h"#include "inputtino_gamepad.h"#include "inputtino_keyboard.h"#include "inputtino_mouse.h"#include "inputtino_pen.h"#include "inputtino_touch.h"Functions | |
| void | platf::abs_mouse (input_t &input, const touch_port_t &touch_port, float x, float y) |
| Absolute mouse move. | |
| int | platf::alloc_gamepad (input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) |
| Create a new virtual gamepad. | |
| std::unique_ptr< client_input_t > | platf::allocate_client_input_context (input_t &input) |
| Allocate a context to store per-client input data. | |
| void | platf::button_mouse (input_t &input, int button, bool release) |
| Mouse button press/release. | |
| void | platf::free_gamepad (input_t &input, int nr) |
| void | platf::freeInput (void *) |
| void | platf::gamepad_battery (input_t &input, const gamepad_battery_t &battery) |
| Send a gamepad battery event to the OS. | |
| void | platf::gamepad_motion (input_t &input, const gamepad_motion_t &motion) |
| Send a gamepad motion event to the OS. | |
| void | platf::gamepad_touch (input_t &input, const gamepad_touch_t &touch) |
| Send a gamepad touch event to the OS. | |
| void | platf::gamepad_update (input_t &input, int nr, const gamepad_state_t &gamepad_state) |
| Updates virtual gamepad with the provided gamepad state. | |
| platform_caps::caps_t | platf::get_capabilities () |
| Get the supported platform capabilities to advertise to the client. | |
| util::point_t | platf::get_mouse_loc (input_t &input) |
| Get the current mouse position on screen. | |
| void | platf::hscroll (input_t &input, int high_res_distance) |
| Horizontal mouse scroll. | |
| input_t | platf::input () |
| Initialize the input system and return it. | |
| void | platf::keyboard_update (input_t &input, uint16_t modcode, bool release, uint8_t flags) |
| Keyboard emulation. | |
| void | platf::move_mouse (input_t &input, int deltaX, int deltaY) |
| Relative mouse move. | |
| void | platf::pen_update (client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) |
| Send a pen event to the OS. | |
| void | platf::scroll (input_t &input, int high_res_distance) |
| Vertical mouse scroll. | |
| std::vector< supported_gamepad_t > & | platf::supported_gamepads (input_t *input) |
| Gets the supported gamepads for this platform backend. | |
| void | platf::touch_update (client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) |
| Send a touch event to the OS. | |
| void | platf::unicode (input_t &input, char *utf8, int size) |
Definitions for the inputtino Linux input handling.
| void platf::abs_mouse | ( | input_t & | input, |
| const touch_port_t & | touch_port, | ||
| float | x, | ||
| float | y ) |
Absolute mouse move.
| input | The input_t instance to use. |
| touch_port | The touch_port instance to use. |
| x | Absolute x position. |
| y | Absolute y position. |
Examples
| int platf::alloc_gamepad | ( | input_t & | input, |
| const gamepad_id_t & | id, | ||
| const gamepad_arrival_t & | metadata, | ||
| feedback_queue_t | feedback_queue ) |
Create a new virtual gamepad.
| input | The global input context. |
| id | The gamepad ID. |
| metadata | Controller metadata from client (empty if none provided). |
| feedback_queue | The queue for posting messages back to the client. |
| std::unique_ptr< client_input_t > platf::allocate_client_input_context | ( | input_t & | input | ) |
Allocate a context to store per-client input data.
Allocates a context to store per-client input data.
| input | The global input context. |
| void platf::button_mouse | ( | input_t & | input, |
| int | button, | ||
| bool | release ) |
Mouse button press/release.
| input | The input_t instance to use. |
| button | Which mouse button to emulate. |
| release | Whether the event was a press (false) or a release (true) |
Examples
| void platf::gamepad_battery | ( | input_t & | input, |
| const gamepad_battery_t & | battery ) |
Send a gamepad battery event to the OS.
Sends a gamepad battery event to the OS.
| input | The global input context. |
| battery | The battery event. |
| void platf::gamepad_motion | ( | input_t & | input, |
| const gamepad_motion_t & | motion ) |
Send a gamepad motion event to the OS.
Sends a gamepad motion event to the OS.
| input | The global input context. |
| motion | The motion event. |
| void platf::gamepad_touch | ( | input_t & | input, |
| const gamepad_touch_t & | touch ) |
Send a gamepad touch event to the OS.
Sends a gamepad touch event to the OS.
| input | The global input context. |
| touch | The touch event. |
| void platf::gamepad_update | ( | input_t & | input, |
| int | nr, | ||
| const gamepad_state_t & | gamepad_state ) |
Updates virtual gamepad with the provided gamepad state.
| input | The input context. |
| nr | The gamepad index to update. |
| gamepad_state | The gamepad button/axis state sent from the client. |
| platform_caps::caps_t platf::get_capabilities | ( | ) |
Get the supported platform capabilities to advertise to the client.
Returns the supported platform capabilities to advertise to the client.
| util::point_t platf::get_mouse_loc | ( | input_t & | input | ) |
Get the current mouse position on screen.
| input | The input_t instance to use. |
Examples
| void platf::hscroll | ( | input_t & | input, |
| int | high_res_distance ) |
Horizontal mouse scroll.
| input | The input_t instance to use. |
| high_res_distance | How far to scroll. |
Examples
| input_t platf::input | ( | ) |
Initialize the input system and return it.
Examples
| void platf::keyboard_update | ( | input_t & | input, |
| uint16_t | modcode, | ||
| bool | release, | ||
| uint8_t | flags ) |
Keyboard emulation.
| input | The input_t instance to use. |
| modcode | The moonlight key code. |
| release | Whether the event was a press (false) or a release (true). |
| flags | SS_KBE_FLAG_* values. |
Examples
| void platf::move_mouse | ( | input_t & | input, |
| int | deltaX, | ||
| int | deltaY ) |
Relative mouse move.
| input | The input_t instance to use. |
| deltaX | Relative x position. |
| deltaY | Relative y position. |
Examples
| void platf::pen_update | ( | client_input_t * | input, |
| const touch_port_t & | touch_port, | ||
| const pen_input_t & | pen ) |
Send a pen event to the OS.
Sends a pen event to the OS.
| input | The client-specific input context. |
| touch_port | The current viewport for translating to screen coordinates. |
| pen | The pen event. |
| void platf::scroll | ( | input_t & | input, |
| int | high_res_distance ) |
Vertical mouse scroll.
| input | The input_t instance to use. |
| high_res_distance | How far to scroll. |
Examples
| std::vector< supported_gamepad_t > & platf::supported_gamepads | ( | input_t * | input | ) |
Gets the supported gamepads for this platform backend.
This may be called prior to platf::input()!
| input | Pointer to the platform's input_t or nullptr. |
| void platf::touch_update | ( | client_input_t * | input, |
| const touch_port_t & | touch_port, | ||
| const touch_input_t & | touch ) |
Send a touch event to the OS.
Sends a touch event to the OS.
| input | The client-specific input context. |
| touch_port | The current viewport for translating to screen coordinates. |
| touch | The touch event. |
| void platf::unicode | ( | input_t & | input, |
| char * | utf8, | ||
| int | size ) |
Here we receive a single UTF-8 encoded char at a time, the trick is to convert it to UTF-32 then send CTRL+SHIFT+U+{HEXCODE} in order to produce any unicode character, see: https://en.wikipedia.org/wiki/Unicode_input
ex: