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void | activate (int id) |
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void | deactivate (int id) |
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| effect_t (std::uint8_t gamepadnr, uinput_t::pointer dev, feedback_queue_t &&q) |
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void | erase (int id) |
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std::pair< std::uint32_t, std::uint32_t > | rumble (std::chrono::steady_clock::time_point tp) |
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void | upload (const ff_effect &effect) |
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uinput_t::pointer | dev |
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int | gain |
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std::uint8_t | gamepadnr |
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std::unordered_map< int, data_t > | id_to_data |
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std::pair< std::uint32_t, std::uint32_t > | old_rumble |
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feedback_queue_t | rumble_queue |
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The documentation for this class was generated from the following file: