Vulkan shader constants used by the conversion pass.
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std::array< float, 4 > | color_vec_u |
| | Color vec u.
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std::array< float, 4 > | color_vec_v |
| | Color vec v.
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std::array< float, 4 > | color_vec_y |
| | Color vec y.
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std::array< int32_t, 2 > | cursor_pos |
| | Cursor pos.
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std::array< int32_t, 2 > | cursor_size |
| | Cursor size.
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std::array< int32_t, 2 > | dst_full_size |
| | Dst full size.
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std::array< int32_t, 2 > | dst_offset |
| | Dst offset.
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std::array< int32_t, 2 > | dst_size |
| | Dst size.
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std::array< float, 2 > | range_uv |
| | Range uv.
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std::array< float, 2 > | range_y |
| | Range y.
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std::array< int32_t, 2 > | src_offset |
| | Src offset.
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std::array< int32_t, 2 > | src_size |
| | Src size.
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int32_t | y_invert |
| | Y invert.
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Vulkan shader constants used by the conversion pass.
The documentation for this struct was generated from the following file: