Button and axis state received for a virtual gamepad.
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#include <src/platform/common.h>
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std::uint32_t | buttonFlags |
| | Moonlight button mask for the current gamepad state.
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std::int16_t | lsX |
| | Left stick X-axis value.
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std::int16_t | lsY |
| | Left stick Y-axis value.
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std::uint8_t | lt |
| | Left trigger value.
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std::int16_t | rsX |
| | Right stick X-axis value.
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std::int16_t | rsY |
| | Right stick Y-axis value.
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std::uint8_t | rt |
| | Right trigger value.
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Button and axis state received for a virtual gamepad.
The documentation for this struct was generated from the following file: