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Sunshine master
Self-hosted game stream host for Moonlight.
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Files | |
| nvenc_base.cpp | |
| Definitions for abstract platform-agnostic base of standalone NVENC encoder. | |
| nvenc_base.h | |
| Declarations for abstract platform-agnostic base of standalone NVENC encoder. | |
| nvenc_colorspace.h | |
| Declarations for NVENC YUV colorspace. | |
| nvenc_config.h | |
| Declarations for NVENC encoder configuration. | |
| nvenc_d3d11.cpp | |
| Definitions for abstract Direct3D11 NVENC encoder. | |
| nvenc_d3d11.h | |
| Declarations for abstract Direct3D11 NVENC encoder. | |
| nvenc_d3d11_interface.h | |
| Declarations for the SDK-neutral Direct3D11 NVENC interface. | |
| nvenc_d3d11_native.cpp | |
| Definitions for native Direct3D11 NVENC encoder. | |
| nvenc_d3d11_native.h | |
| Declarations for native Direct3D11 NVENC encoder. | |
| nvenc_d3d11_on_cuda.cpp | |
| Definitions for CUDA NVENC encoder with Direct3D11 input surfaces. | |
| nvenc_d3d11_on_cuda.h | |
| Declarations for CUDA NVENC encoder with Direct3D11 input surfaces. | |
| nvenc_dynamic_factory.cpp | |
| Definitions for runtime NVENC SDK selection on Windows. | |
| nvenc_dynamic_factory.h | |
| Declarations for runtime NVENC SDK selection on Windows. | |
| nvenc_dynamic_factory_impl.cpp | |
| SDK-specific constructors used by the runtime NVENC factory. | |
| nvenc_dynamic_factory_versions.h | |
| Declarations for SDK-specific NVENC encoder constructors. | |
| nvenc_encoded_frame.h | |
| Declarations for NVENC encoded frame. | |
| nvenc_encoder.h | |
| Declarations for the SDK-neutral NVENC encoder interface. | |
| nvenc_sdk.h | |
| Imports one NVENC SDK into its version-specific implementation namespace. | |
| nvenc_shared_dll.h | |
| Windows module lifetime helpers shared by NVENC factories and encoders. | |
| nvenc_utils.cpp | |
| Definitions for NVENC utilities. | |
| nvenc_utils.h | |
| Declarations for NVENC utilities. | |
| nvenc_version.h | |
| NVENC SDK version selection helpers. | |