|
template<class It > |
void | bind (It it_begin, It it_end) |
|
void | bind (std::nullptr_t, std::nullptr_t) |
|
void | copy (int id, int texture, int offset_x, int offset_y, int width, int height) |
|
| frame_buf_t (frame_buf_t &&)=default |
|
frame_buf_t & | operator= (frame_buf_t &&)=default |
|
GLuint * | begin () |
|
const GLuint * | begin () const |
|
| buffer_t (buffer_t &&o) noexcept |
|
| buffer_t (const buffer_t &o) |
|
| buffer_t (size_t elements) |
|
| buffer_t (size_t elements, const GLuint &t) |
|
GLuint * | end () |
|
const GLuint * | end () const |
|
void | fake_resize (std::size_t els) |
|
buffer_t & | operator= (buffer_t &&o) noexcept |
|
GLuint & | operator[] (size_t el) |
|
const GLuint & | operator[] (size_t el) const |
|
size_t | size () const |
|
◆ copy()
void gl::frame_buf_t::copy |
( |
int | id, |
|
|
int | texture, |
|
|
int | offset_x, |
|
|
int | offset_y, |
|
|
int | width, |
|
|
int | height ) |
Copies a part of the framebuffer to texture
The documentation for this class was generated from the following files: