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Moonlight-XboxOG latest
Moonlight Xbox OG is a port of the Moonlight Game Streaming client to the original Xbox console.
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Persisted Moonlight user settings stored in TOML. More...
#include <src/app/settings_storage.h>
Public Attributes | |
| logging::LogLevel | loggingLevel = logging::LogLevel::none |
| Minimum runtime log level written to the log file. | |
| app::LogViewerPlacement | logViewerPlacement = app::LogViewerPlacement::full |
| Preferred placement for the in-app log viewer. | |
| bool | playAudioOnPc = false |
| True when the host PC should continue local audio playback during streaming. | |
| bool | playAudioOnXbox = true |
| True when the Xbox should decode and play streamed audio locally. | |
| VIDEO_MODE | preferredVideoMode {} |
| Preferred stream resolution requested from the host. | |
| bool | preferredVideoModeSet = false |
| True when preferredVideoMode contains a saved user preference. | |
| bool | showPerformanceStats = false |
| True when stream telemetry should be shown after streaming ends. | |
| int | streamBitrateKbps = 1000 |
| Preferred stream bitrate in kilobits per second. | |
| int | streamFramerate = 30 |
| Preferred stream frame rate in frames per second. | |
| logging::LogLevel | xemuConsoleLoggingLevel = logging::LogLevel::none |
| Minimum runtime log level written through DbgPrint() for xemu's serial console. | |
Persisted Moonlight user settings stored in TOML.