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Moonlight-XboxOG latest
Moonlight Xbox OG is a port of the Moonlight Game Streaming client to the original Xbox console.
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Declares runtime network status management. More...
#include <string>#include <string_view>#include <vector>Go to the source code of this file.
Classes | |
| struct | network::RuntimeNetworkStatus |
| Summary of runtime network initialization and the active IPv4 configuration. More... | |
Functions | |
| std::string | network::describe_runtime_network_initialization_code (int initializationCode) |
| Convert a platform-specific initialization code into readable text. | |
| std::vector< std::string > | network::format_runtime_network_status_lines (const RuntimeNetworkStatus &status) |
| Format status lines for shell display. | |
| RuntimeNetworkStatus | network::initialize_runtime_networking () |
| Initialize runtime networking and cache the resulting status. | |
| bool | network::runtime_network_ready () |
| Return whether runtime networking is ready for host communication. | |
| const RuntimeNetworkStatus & | network::runtime_network_status () |
| Return the last cached runtime network status. | |
Declares runtime network status management.
| std::string network::describe_runtime_network_initialization_code | ( | int | initializationCode | ) |
Convert a platform-specific initialization code into readable text.
| initializationCode | Platform-specific initialization code. |
| std::vector< std::string > network::format_runtime_network_status_lines | ( | const RuntimeNetworkStatus & | status | ) |
Format status lines for shell display.
| status | Runtime network status to format. |
| RuntimeNetworkStatus network::initialize_runtime_networking | ( | ) |
Initialize runtime networking and cache the resulting status.
| bool network::runtime_network_ready | ( | ) |
Return whether runtime networking is ready for host communication.
| const RuntimeNetworkStatus & network::runtime_network_status | ( | ) |
Return the last cached runtime network status.