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Moonlight-XboxOG latest
Moonlight Xbox OG is a port of the Moonlight Game Streaming client to the original Xbox console.
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Declares saved host persistence. More...
Go to the source code of this file.
Classes | |
| struct | startup::LoadSavedHostsResult |
| Result of loading persisted saved hosts from disk. More... | |
| struct | startup::SaveSavedHostsResult |
| Result of saving the current saved-host list to disk. More... | |
Functions | |
| std::string | startup::default_host_storage_path () |
| Return the default path used for saved host storage. | |
| LoadSavedHostsResult | startup::load_saved_hosts (const std::string &filePath=default_host_storage_path()) |
| Load saved host records from disk. | |
| SaveSavedHostsResult | startup::save_saved_hosts (const std::vector< app::HostRecord > &hosts, const std::string &filePath=default_host_storage_path()) |
| Save the current saved host records to disk. | |
Declares saved host persistence.
| std::string startup::default_host_storage_path | ( | ) |
Return the default path used for saved host storage.
| LoadSavedHostsResult startup::load_saved_hosts | ( | const std::string & | filePath = default_host_storage_path() | ) |
Load saved host records from disk.
| filePath | Storage file to load. |
| SaveSavedHostsResult startup::save_saved_hosts | ( | const std::vector< app::HostRecord > & | hosts, |
| const std::string & | filePath = default_host_storage_path() ) |
Save the current saved host records to disk.
| hosts | Saved host records to persist. |
| filePath | Storage file to write. |