23void launch_ui(
const std::optional<std::string> &path = std::nullopt);
38 int creds(
const char *name,
int argc,
char *argv[]);
47 int help(
const char *name);
76 extern std::atomic_int desired_exit_code;
void launch_ui(const std::optional< std::string > &path=std::nullopt)
Launch the Web UI.
Definition entry_handler.cpp:29
bool is_gamestream_enabled()
Check if NVIDIA's GameStream software is running.
Definition entry_handler.cpp:108
void log_publisher_data()
Log the publisher metadata provided from CMake.
Definition entry_handler.cpp:101
Functions for handling command line arguments.
Definition entry_handler.cpp:37
int creds(const char *name, int argc, char *argv[])
Reset the user credentials.
Definition entry_handler.cpp:38
int version()
Print the version to stdout, then exit.
Definition entry_handler.cpp:53
int restore_nvprefs_undo()
Restore global NVIDIA control panel settings. If Sunshine was improperly terminated,...
Definition entry_handler.cpp:59
int help(const char *name)
Print help to stdout, then exit.
Definition entry_handler.cpp:48
Functions for handling the lifetime of Sunshine.
Definition entry_handler.cpp:69
void debug_trap()
Breaks into the debugger or terminates Sunshine if no debugger is attached.
Definition entry_handler.cpp:88
void exit_sunshine(int exit_code, bool async)
Terminates Sunshine gracefully with the provided exit code.
Definition entry_handler.cpp:73
char ** get_argv()
Get the argv array passed to main().
Definition entry_handler.cpp:96
Namespace for controlling the Sunshine service model on Windows.
Definition entry_handler.cpp:123
bool wait_for_ui_ready()
Wait for the UI to be ready after Sunshine startup.
Definition entry_handler.cpp:234
bool start_service()
Start the service and wait for startup to complete.
Definition entry_handler.cpp:209
bool is_service_running()
Check if the service is running.
Definition entry_handler.cpp:198
Declarations for the thread pool system.
Declarations for thread-safe data structures.