Here is a list of all documented class members with links to the class documentation for each member:
- g -
- g : stream::control_set_rgb_led_t
- g8 : egl::yuv444_img_t
- gamepad : config::input_t
- gamepad_state : input::gamepad_t
- gamepads : input::input_t, platf::input_raw_t, platf::vigem_t
- gbm : cuda::gl_cuda_vram_t, platf::kms::display_ram_t, va::va_t
- gcm_key : rtsp_stream::launch_session_t
- gcm_t() : crypto::cipher::gcm_t
- gcmap : rtsp_stream::launch_session_t, stream::config_t
- generate() : uuid_util::uuid_t
- generic : platf::modifier_flags_t
- get() : platf::kms::plane_it_t, portal::restore_token_t, round_robin_util::round_robin_t< V, It >, safe::shared_t< T >::ptr_t, util::uniq_ptr< T, D >, wl::display_t
- get_app_image() : proc::proc_t
- get_apps() : proc::proc_t
- get_crtc_index_by_id() : platf::kms::card_t
- get_default_sink_name() : platf::pa::server_t
- get_deleter() : util::uniq_ptr< T, D >
- get_hdr_metadata() : pipewire::pipewire_display_t, platf::display_t, platf::dxgi::display_base_t, platf::kms::display_t
- get_input_texture() : nvenc::nvenc_d3d11, nvenc::nvenc_d3d11_native, nvenc::nvenc_d3d11_on_cuda
- get_last_run_app_name() : proc::proc_t
- get_monitor_name() : platf::pa::server_t
- get_next_frame() : wl::dmabuf_t
- get_opengl_swapchain() : nvprefs::undo_data_t
- get_output_names() : kwin::screencast_t
- get_panel_orientation() : platf::kms::card_t
- get_pixel_pitch() : platf::dxgi::display_base_t
- get_session() : stream::control_server_t
- get_supported_capture_formats() : platf::dxgi::display_base_t, platf::dxgi::display_ram_t, platf::dxgi::display_vram_t
- get_va_profile() : va::va_t
- GetInterface() : winrt::IDirect3DDxgiInterfaceAccess
- global : platf::client_input_raw_t
- globalIndex : platf::gamepad_id_t
- gp : platf::gamepad_context_t