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Self-hosted game stream host for Moonlight.
upnp.h
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1
5#pragma once
6
7// lib includes
8#include <miniupnpc/miniupnpc.h>
9
10// local includes
11#include "platform/common.h"
12
16namespace upnp {
17 constexpr auto INET6_ADDRESS_STRLEN = 46;
18 constexpr auto IPv4 = 0;
19 constexpr auto IPv6 = 1;
20 constexpr auto PORT_MAPPING_LIFETIME = 3600s;
21 constexpr auto REFRESH_INTERVAL = 120s;
22
24
25 KITTY_USING_MOVE_T(urls_t, UPNPUrls, , {
26 FreeUPNPUrls(&el);
27 });
28
41 int UPNP_GetValidIGDStatus(device_t &device, urls_t *urls, IGDdatas *data, std::array<char, INET6_ADDRESS_STRLEN> &lan_addr);
42
43 [[nodiscard]] std::unique_ptr<platf::deinit_t> start();
44} // namespace upnp
Definition utility.h:530
Declarations for common platform specific utilities.
UPnP port mapping.
Definition upnp.cpp:23
int UPNP_GetValidIGDStatus(device_t &device, urls_t *urls, IGDdatas *data, std::array< char, INET6_ADDRESS_STRLEN > &lan_addr)
Get the valid IGD status.
Definition upnp.cpp:54