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Self-hosted game stream host for Moonlight.
nvenc_d3d11.h
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1
5#pragma once
6#ifdef _WIN32
7
8 // standard includes
9 #include <comdef.h>
10 #include <d3d11.h>
11
12 // local includes
13 #include "nvenc_base.h"
14
15namespace nvenc {
16
17 _COM_SMARTPTR_TYPEDEF(ID3D11Device, IID_ID3D11Device);
18 _COM_SMARTPTR_TYPEDEF(ID3D11Texture2D, IID_ID3D11Texture2D);
19 _COM_SMARTPTR_TYPEDEF(IDXGIDevice, IID_IDXGIDevice);
20 _COM_SMARTPTR_TYPEDEF(IDXGIAdapter, IID_IDXGIAdapter);
21
26 class nvenc_d3d11: public nvenc_base {
27 public:
28 explicit nvenc_d3d11(NV_ENC_DEVICE_TYPE device_type);
30
35 virtual ID3D11Texture2D *get_input_texture() = 0;
36
37 protected:
38 bool init_library() override;
39 bool wait_for_async_event(uint32_t timeout_ms) override;
40
41 private:
42 HMODULE dll = nullptr;
43 };
44
45} // namespace nvenc
46#endif
Abstract platform-agnostic base of standalone NVENC encoder. Derived classes perform platform-specifi...
Definition nvenc_base.h:26
Abstract Direct3D11 NVENC encoder. Encapsulates common code used by native and interop implementation...
Definition nvenc_d3d11.h:26
bool wait_for_async_event(uint32_t timeout_ms) override
Optional. Override if you want to create encoder in async mode. In this case must also set async_even...
Definition nvenc_d3d11.cpp:64
bool init_library() override
Required. Used for loading NvEnc library and setting nvenc variable with NvEncodeAPICreateInstance()....
Definition nvenc_d3d11.cpp:28
virtual ID3D11Texture2D * get_input_texture()=0
Get input surface texture.
Standalone NVENC encoder.
Definition nvenc_base.cpp:90
Declarations for abstract platform-agnostic base of standalone NVENC encoder.