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Self-hosted game stream host for Moonlight.
nvenc_d3d11.h
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1
5#pragma once
6#ifdef _WIN32
7
8 // standard includes
9 #include <comdef.h>
10 #include <d3d11.h>
11
12 // local includes
13 #include "nvenc_base.h"
14
15namespace nvenc {
16
17 _COM_SMARTPTR_TYPEDEF(ID3D11Device, IID_ID3D11Device);
18 _COM_SMARTPTR_TYPEDEF(ID3D11Texture2D, IID_ID3D11Texture2D);
19 _COM_SMARTPTR_TYPEDEF(IDXGIDevice, IID_IDXGIDevice);
20 _COM_SMARTPTR_TYPEDEF(IDXGIAdapter, IID_IDXGIAdapter);
21
26 class nvenc_d3d11: public nvenc_base {
27 public:
28 explicit nvenc_d3d11(NV_ENC_DEVICE_TYPE device_type):
29 nvenc_base(device_type) {
30 }
31
33
38 virtual ID3D11Texture2D *get_input_texture() = 0;
39
40 protected:
41 bool init_library() override;
42
43 private:
44 HMODULE dll = NULL;
45 };
46
47} // namespace nvenc
48#endif
Abstract platform-agnostic base of standalone NVENC encoder. Derived classes perform platform-specifi...
Definition nvenc_base.h:26
nvenc_base(NV_ENC_DEVICE_TYPE device_type)
Definition nvenc_base.cpp:89
Abstract Direct3D11 NVENC encoder. Encapsulates common code used by native and interop implementation...
Definition nvenc_d3d11.h:26
bool init_library() override
Required. Used for loading NvEnc library and setting nvenc variable with NvEncodeAPICreateInstance()....
Definition nvenc_d3d11.cpp:20
virtual ID3D11Texture2D * get_input_texture()=0
Get input surface texture.
Standalone NVENC encoder.
Definition nvenc_base.cpp:87
Declarations for abstract platform-agnostic base of standalone NVENC encoder.